Myrine
Start > Races > Human | Elf | Dwarf | Myrine | Enkidu | Lapin
Myrine Starting Stats
| Base | Warrior | Scout | Acolyte | Mage | |
|---|---|---|---|---|---|
| STA | 5 | 7 | 5 | 5 | 4 |
| STR | 5 | 8 | 7 | 7 | 6 |
| AGI | 9 | 8 | 10 | 8 | 8 |
| DEX | 6 | 7 | 8 | 6 | 7 |
| SPI | 3 | 2 | 2 | 4 | 4 |
| INT | 2 | 2 | 2 | 4 | 5 |
| LP | 166 | 122 | 107 | 88 | |
| MP | 36 | 52 | 86 | 116 |
Race skills
| Acute Senses | Increased chance of critical hits by 5% | |
| Calmness | Chance to convert 10% of damage taken into MP | |
| Sharpness | Bonus to Evasion +5%? |
The 5% critical chance makes Myrine good melee/ranged damage dealers
Besides Warriors and Scouts, this includes Ascetic/Monk/Exorcist and Shadowblade
Calmness (chance to convert 10% of damage taken into MP) is good for melee or soloing
Sharpness, the +5% Dodge skill, is good for all classes as it helps evade both melee and magic
Racial Armor
| QUEST ARMOR | CASH SHOP ARMOR | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Piece | Lvl | DEF | Stats | Piece | Lvl | DEF | Stats | |||
| Gloves (Myrine) | 5 | 5 | Attack +2 +2% Critical hit rate |
Gloves (Myrine) | 20 | 6 | Attack +3 +2% Critical hit rate |
|||
| Lower Armor (Myrine) | 5 | 8 | Mana consumption -5% MP +10 |
Lower Armor (Myrine) | 20 | 10 | MP +17 -6% Mana consumption Burn Resistance +5% |
|||
| Feet (Myrine) | 5 | 6 | LP +7 MP +13 Dodge +3 |
Feet (Myrine) | 20 | 6 | LP +21 MP +13 Dodge +3 |
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| Upper Armor (Myrine) | 5 | 9 | Agility +1 LP +16 +2% Critical hit rate |
Upper Armor (Myrine) | 20 | 11 | Agility +2 LP +28 +3% Critical hit rate +5% Resistance to Darkness |
|||
| Helmet (Myrine) | 20 | 2 | Agility +1 Dexterity +1 3% chance to avoid attack |
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| Protecting her modesty… |
Character Creation
| Top Row: Faces | Middle Row: Hair Styles | Bottom Row: Hair Colors |
page revision: 12, last edited: 13 Feb 2011 12:58






