Elf
Start > Races > Human | Elf | Dwarf | Myrine | Enkidu | Lapin
Table of Contents
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Elf Starting Stats
Base | Warrior | Scout | Acolyte | Mage | |
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STA | 3 | 5 | 3 | 3 | 2 |
STR | 3 | 6 | 5 | 5 | 4 |
AGI | 6 | 5 | 7 | 5 | 5 |
DEX | 4 | 5 | 6 | 4 | 5 |
SPI | 7 | 6 | 6 | 8 | 8 |
INT | 7 | 7 | 7 | 9 | 10 |
LP | 145 | 113 | 100 | 80 | |
MP | 44 | 62 | 106 | 137 |
Race skills
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Nature's Harmony | Reduces MP skill costs by 15% |
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Eagle Eye | Increases auto-attack range with bows/crossbow by +3 |
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Steadfastness | Reduced duration of mental debuffs |
Eagle Eye (+3 bow/crossbow range) is best for Scouts, especially Archer/Sniper/Hunter
Warriors, primarily Knights, can also use Bows/Crossbows
The 15% MP reduction is best for Acolytes or Mages, but can benefit any class
The Mental Debuff resistance skill can also be useful for any class
Racial Armor
QUEST ARMOR | CASH SHOP ARMOR | |||||||||
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Piece | Lvl | DEF | Stats | Piece | Lvl | DEF | Stats | |||
Gloves (Elf) | 5 | 5 | Strength +1 Accuracy +2 |
Gloves (Elf) | 20 | 6 | Attack +2 Accuracy +4 |
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Lower Armor (Elf) | 5 | 8 | Agility +1 MP +4 |
Lower Armor (Elf) | 20 | 10 | Agility +1 LP +13 MP +10 Dodge +2 |
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Feet (Elf) | 5 | 6 | LP +12 MP +8 -1% Physical Damage |
Feet (Elf) | 20 | 6 | LP +18 MP +13 -1% Physical Damage |
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Upper Armor (Elf) | 5 | 9 | Intelligence +1 LP +22 -7% Mana consumption |
Upper Armor (Elf) | 20 | 11 | Intelligence +1 LP +22 -7% Mana consumption +5% Tolerance attracted +5% Tolerance abnormal mental state |
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Helmet (Elf) | 20 | 2 | Strength +1 +1 Inspiration +2% Critical hit rate |
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For him | For her |
Character Creation
Male Elf
Top Row: Faces | Middle Row: Hair Styles | Bottom Row: Hair Colors |

Female Elf
Top Row: Faces | Middle Row: Hair Styles | Bottom Row: Hair Colors |
