Conjurer

Start > Classes > Mage Class > Mage > [L20 Wizard > L40 Warlock or L40 Conjurer OR [L20 Sorcerer > L40 Corruptor or L40 Shadowblade]
Conjurers specialize in dimensional magic through their ability to distort the boundary between time and space. They specialize in teleportation, allowing you to easily traverse long distances.

Guides/Builds

Conjurer guide by guyaneseforlyfe

Elf or Lapin
DEX build = 99 INT / 73 DEX
STA build = 99 INT / 72 STA
SPI build = 99 INT / 75 SPI

Guide by ~wAsAbi~

The Sta Conjurer- "Strenuous''

99 sta -( pump it till 120 or 130)
20 spi
67 int - ( pump it more on lvl 60 cap)
-Skill : 90 invocation,50 confusion
p/s: mainly phy&matk atk resist

1 +5 Glacial high level staff (This is your main staff, can summon ice trees)
1 +5 Igneous Level 1 wand (fire trees, good on certain mobs)
1 +5 Blitz Level 1 wand (lightning trees,. stuns enemies)
1 +5 Poisonous Level 1 wand (poison trees, can spot invisible targets)
1 +5 Luminous Level 1 wand (light trees, good on muldia mobs)
guyaneseforlyfe
Basically anything that increases int, m% damage, and cast speed are good. Other equip buffs (magi resist, LP boost, MP regen, cooldown spd) are secondary.

90 Invocation / 8 Confusion / 40 points free

Trees

copied verbatim from guyaneseforlyfe's guide

Ah, trees. I thought I might need a section for this. Trees can only stay alive for 3 minutes or until it dies, whichever happens first. You may only summon 2 trees at a time. Anyway, the type of tree you summon is determined by THREE things:
1. Proficiency (the green bar, not red)
2. Weapon "+"
3. Weapon "element"

Lets start with proficiency. Proficiency determines the "level" of the tree you summon. Here's the list:
Less than 30 prof in Invocation: lvl 1 trees
More than 30 prof, less than 50 prof: lvl 30 trees
More than 50 prof, less than 90 prof: lvl 50 trees
90 prof: lvl 70 trees

The main way to get prof up is to first use "virtuoso perfumes." These perfumes increase the rate in which you attain prof.points. There are 50%, 100%, and 200% potions. In theory, a 200% potion should work 4 times as fast as a 50% potion, but I haven't tested that.

Anyways, what you would want to do is sit in a corner of a map, and spam "soul bright" and memorize". These two skills are the fastest spammable skills a conjurer has, with almost no cooldown time. Keep spamming until you get at least 50 proficiency. This will unlock level 50 trees.

NOTE: when you decide to spam your skills in a corner, make sure you are looking at the screen. If a Gm comes by to ask you questions and check that you aren't using a third party program, you will want to be there. (Thanks to Paximus).

HOWEVER

There is another requirement to use level 50 trees. Your weapon enhancement (+) determines what trees you can summon.

+0 to +0: lvl 1 trees
+1 to +4: lvl 30 trees
+5 to +7: lvl 50 trees
+8 or higher: lvl 70 trees (@.@ very hard to get)

As you can see, level 70 trees are very difficult to get, but still attainable Lol.
You can get level 30 trees with 50 prof and a +1 rod/wand.

Plants can come in a variety of elements. The type of plant you summon is dependent on the weapon you use.
EX.

you use a glacial staff/wand, you summon a tree. That tree is a "Ice Tree".
You use an igneous staff/wand, you summon a tree. That tree is a "Fire Tree".

NOTE: For pvp uses, lightning and poison trees seem to be the best. damage trees such as ice and fire can "kill-steal you"

Conjurer Skill Limits

Melee Finesse Prayer Magic Special
Slash Bash Trapping Evasion Grace Blessing Exorcism Elemental Invocation Darkness Confusion Horsemanship
Default 2 2 0 0 0 0 0 5 5 0 5 0
Max 25 30 20 5 10 20 20 60 90 40 50 10
Skills 3/7 2/6 2/7 0/7 1/7 2/7 2/8 8/12 7/7 6/10 7/10 0/3

Class Skills

Mage Skills
Unlock Skill MP Cast / CD / Duration Description (Required Item/s)
mage-01.png Mage L01 Fire Bolt 28 0.8s / 2s / 0 Fire attack
mage-12.png Mage L12 Shock 44 0.5s / 20s / 0 Lightning attack + chance to Stun
wizard-20a.png Wizard L20 Scholar passive Increases Magical Attack Damage
wizard-20b.png Wizard L20 Thunder Crash 78 3.5s / 12s / 0 Lightning attack
conquered_zps28b38ef5.png Wizard L60 conquered passive MP +5%
conjurer-45a.png Conjurer L45 Teleport 24 2s / 300s / 60s Create Portal to a Memorized location
conjurer-45b.png Conjurer L45 Memorize 10 1s / 5s / 0 Save a Portal location
conjurer-50a.png Conjurer L50 Intelletto passive Increase number of possible Memorize locations
conjurer-50b.png Conjurer L50 Supreme Mind passive Increases power of invocation spells (blades does more damage and mana shield reduces damage more), turns soul bright into a 5 sec debuff, reduces cooldowns on invocation skills

Skills

Melee Skills
Unlock Skill MP Cast / CD / Duration Description (Required Item/s)
melee-004.png Melee 4 Slash 10 0 / 10s / 0 Attack that can't be evaded (Melee Weapon)
melee-035.png Melee 35 Bash 18 0 / 10s / 0 Attack + pushback, chance to stun (Weapon restrictions)
Unlock Skill MP Cast / CD / Duration Description (Required Item/s)
slash-08.png Slash 8 Slice 15 0 / 10s / 0 Double attack (1H weapons)
slash-12.png Slash 12 Whirling Strike 28 0 / 15s / 0 AOE melee attack (2H Sword)
slash-21.png Slash 21 Parry 9 0 / 10s / 2s Avoid enemy attacks (2H Weapons, Dagger)
Unlock Skill MP Cast / CD / Duration Description (Required Item/s)
blow-08.png Bash 8 Stun 15 0 / 8s / 0 Attack + 30% chance to stun (Blunt, 2H Blunt, Wand)
blow-26.png Bash 26 Ground Shock 38 0 / 18s / 0 Attack + chance to interrupt casting (Blunt weapons, Axes, Wand)
Finesse Skills
Unlock Skill MP Cast / CD / Duration Description (Required Item/s)
tech-03.png Finesse 3 Backstep 5 0 / 3s / 1s Quick dodge by hopping backwards, +100 Dodge
Unlock Skill MP Cast / CD / Duration Description (Required Item/s)
trap-08.png Trapping 8 Disarm 10 1s / 10s / 0 Click to remove nearby traps
trap-16.png Trapping 16 Tangled Legs 20 1.5s / 3s / 0 Root target for 3s (Trap x1)
Prayers Skills
Unlock Skill MP Cast / CD / Duration Description (Required Item/s)
prayer-35.png Prayers 35 Mental Aid 14 2s / 60s / 0 Dispel a single magical debuff
Unlock Skill MP Cast / CD / Duration Description (Required Item/s)
heal-08.png Grace 8 First Aid 28 1s / 4s / 0 Restore HP based on level, expertise, and INT
Unlock Skill MP Cast / CD / Duration Description (Required Item/s)
bless-08.png Blessing 8 Velox 26 0.5s / 1.5s / 480s Increase attack speed by 5%; bonus with higher SPI
bless-12.png Blessing 12 Lapis Medio 22 0.5s / 1.5s / 480s Increases physical defense based on SPI and Blessing
Unlock Skill MP Cast / CD / Duration Description (Required Item/s)
exorcism-08.png Exorcism 8 Pure Arrow 18 1s / 5s / 0 Ranged Holy attack
exorcism-12.png Exorcism 12 Elemental Absorption 60 1s / 10s / 60s Reduces elemental damage on self
Magic Skills
Unlock Skill MP Cast / CD / Duration Description (Required Item/s)
element-08.png Elemental 8 Hailstone 18 0.3s / 2s / 4s Ice attack + high chance for movement down debuff
element-12.png Elemental 12 Thunder Ball 50 2s / 5s / 0 AOE Lightning attack
element-21.png Elemental 21 Ice Spear 59 1.5s / 5s / 0 Ice attack + moderate chance for movement down debuff
element-26.png Elemental 26 Fire Storm 100 6s / 30s / 0 Flame tornado attack
element-33.png Elemental 33 Resist Fire 32 1.5s / 3.5s / 0 +50 Fire Resistance, -25 Cold/Lightning Resistance
element-35.png Elemental 35 Resist Cold 32 1.5s / 3.5s / 0 +50 Cold Resistance, -25 Fire/Lightning Resistance
element-41.png Elemental 41 Resist Lightning 32 1.5s / 3.5s / 0 +50 Lightning Resistance, -25 Fire/Cold Resistance
element-54.png Elemental 54 Ice Storm 112 7.5s / 20s / 0 Ice attack + Knockback
Unlock Skill MP Cast / CD / Duration Description (Required Item/s)
embody-08.png Invocation 8 Soul Bright 14 1s / 7s / 0 Makes Hidden enemies visible
embody-21.png Invocation 21 Mana Shield 24 3s / 10s / 0 Reduces physical damage taken
lose mana instead of health
embody-31.png Invocation 31 Clear Mind 59 5s / 1.5s / 90 Spell Interrupt Resistance buff
embody-41.png Invocation 41 Psychic Blade 39 3.5s / 10s / 0 Attack that does bonus damage vs Defense
embody-50.png Invocation 50 Blockade 79 5s / 120s / 150s Creates an impermeable wall
embody-61.png Invocation 61 Summon Sandman 58 7s / 15s / 0 AOE attack + chance of Sleep
embody-71.png Invocation 71 Malevolent Plant 64 2s / 10s / 180s Creates a stationary plant that uses ranged attacks (attacks based on element of weapon)
?plugin=ref&page=%A5%B3%A5%F3%A5%B8%A5%E5%A5%E9%A1%BC%2F%A5%B9%A5%AD%A5%EB%A5%C6%A1%BC%A5%D6%A5%EB&src=%A5%B5%A5%E2%A5%F3%A5%EF%A5%A4%A5%D0%A1%BC%A5%F3.png Invocation 81 Summon Wyvern 520 10s / 1m / 1m Summon a wyvern at specified point to attack nearby enemies
Unlock Skill MP Cast / CD/ Duration Description (Required Item/s)
dark-08.png Darkness 8 Infect 12 2s / 5s / 0 Poison attack
dark-16.png Darkness 16 Gloom 38 2s / 10s / 120s Add Dark damage to a weapon (own weapon/self buff)
dark-21.png Darkness 21 Blood Drain 32 1s / 10s / 0 Health leech from target
dark-26.png Darkness 26 Mind Venom 33 2.5s / 10s / 0 Poison + Addle/confuse effect on target
dark-33.png Darkness 33 Dispel 26 1s / 15s / 0 Removes one buff from target
dark-35.png Darkness 35 Resist Malice 32 1.5s / 3.5s / 20s Increase Poison/Dark Resistance
lowers Confusion Resistance
Unlock Skill MP Cast / CD / Duration Description (Required Item/s)
hypno-08.png Confusion 8 Weakness 18 1s / 5s / 120s Reduce target's attack damage
hypno-12.png Confusion 12 Sandstorm 51 2s / 20s / 20s Tornado that has a chance to put target to Sleep
hypno-21.png Confusion 21 Psionic Blast 25 1.5s / 5s / 0 Attack + reduces mana of target
hypno-26.png Confusion 26 Weaken 18 1s / 5s / 120s Reduce target's Defense
hypno-33.png Confusion 33 Impede 28 2s / 5s / 120s Reduce target's Dodge Rate
hypno-35.png Confusion 35 Resist Charm 32 1.5s / 3.5s / 7s Increase Confusion Resistance
lowers Poison/Dark Resistances
hypno-41.png Confusion 41 Icy Strike 44 0.3s / 12s / 15s Ice attack + Freeze