Classes
Table of Contents

Warrior

The warrior class is the basic melee class.

If you are a Warrior you can become a Gladiator or a Knight.
Gladiators are melee weapon specialists.
Knights are a defensive class with basic mounted combat skills.

If you choose to become a Gladiator, you can go on to be a Juggernaut or a Dragoon.
Juggernauts specialize in Swords, Spears, and Axes.
Dragoons specialize in Spears and mounted combat.

If you choose to become a Knight, you can go on to be a Warlord or a Paladin.
Warlords specialize in Defense and Spears.
Paladins can use Swords or Spears and can cast some basic healing spells and blessings.

Skill Warrior Gladiator Juggernaut Dragoon Notes
Slash 25 55 90 60 Swords
Thrust 25 45 90 90 Spears
Cleave 25 55 90 60 Axes
Bash 20 45 45 30 Blunts, Wands
Defense 25 25 35 50 Shields
Ranged 5 15 20 20 Bow, Crossbow
Evasion 5 10 20 20 Quick Step at 16
Mounts 0 0 10 70 Summon mount at 20
Skill Warrior Knight Warlord Paladin Notes
Slash 25 35 50 80 Swords
Thrust 25 55 80 55 Spears
Cleave 25 25 60 25 Axes
Bash 20 35 60 45 Blunts, Wands
Defense 25 55 90 60 Shields
Ranged 5 5 20 5 Flaming Arrow at 8, Cobra Arrow at 12
Evasion 5 10 10 10 Quick Step at 16
Grace 0 15 15 55 Regenerate at 21
Exorcism 0 0 0 25 Bless Weapon at 26
Mounts 0 15 15 40 Summon mount at 20

Scout

The scout (aka finesse) class is the basic assassin and archer class.

If you are a Scout you can become an Archer or a Provocateur.
Archers specialize in using ranged weapons and can later get mounted combat skills.
Provocateurs can either be a stealth class or a trapping class.

If you choose to become an Archer you can go on to be a Sniper or a Hunter.
Snipers concentrate on Bows and Crossbows.
Hunters specialize in mounted combat, potion crafting, and trapping.

If you choose to become a Provocateur, you can go on to be an Assassin or a Saboteur.
Assassins use Dagger or Knuckles.
Saboteurs specialize in using Traps.

Skill Scout Archer Sniper Hunter Notes
Slash 10 30 30 30 Swords
Defense 10 10 10 10 Blocking at 8, Shield Bash at 12
Ranged 25 55 90 70 Bows, Crossbows
Alchemy 20 50 50 90 Potion Crafting
Dispatch 25 30 30 30 Dagger, Knuckle attacks
Trapping 20 25 40 70 Traps
Evasion 20 50 90 50 Active dodging
Darkness 0 0 30 0 Mind Venom at 26
Mounts 0 0 20 50 Summon mount at 20
Skill Scout Provocateur Assassin Saboteur Notes
Slash 10 30 65 45 Swords
Defense 10 20 20 25 Parapet at 21
Ranged 25 30 30 45 Bows, Crossbows
Alchemy 20 25 50 60 Potion crafting
Dispatch 25 55 90 55 Dagger, Knuckle attacks
Trapping 20 50 50 90 Traps
Evasion 20 40 65 55 Active dodging
Darkness 0 0 20 0 Gloom at 16
Confusion 0 0 0 15 Weakness, Sandstorm only
Mounts 0 0 0 10 Summon mount at 20

Acolyte

The acolyte class is the basic healing class.

If you are an Acolyte you can become a Priest or a Ascetic.
Priests concentrate on Healing magic
Ascetics use Blunt weapons and Holy magic attacks.

If you choose to become an Ascetic, you can go on to be a Monk or an Exorcist.
Monks specialize in using Blunt weapons.
Exorcists specialize in Exorcism magic to deal Holy damage.

If you choose to become a Priest, you can go on to be a Cleric or an Enchanter.
Clerics are the best Healing class in the game.
Enchanters are the best buffers in the game.

Skill Acolyte Priest Cleric Enchanter Notes
Cleave 0 0 15 0 Axes
Bash 20 35 50 45 Blunts, Wands
Defense 20 30 40 35 Shield Charge at 31
Evasion 5 5 5 5 Dash at 8
Grace 25 55 90 55 Healing and Cure spells
Blessing 25 55 55 90 Buffs
Exorcism 25 30 40 30 Holy attacks
Hymn 0 0 65 45 Buffs
Invocation 0 0 10 30 Soul Blight at 8, Mana Shield at 21
Mounts 0 0 15 20 Summon mount at 20
Skill Acolyte Ascetic Monk Exorcist Notes
Cleave 0 15 15 15 Axes
Bash 20 50 90 70 Blunts, Wands
Defense 20 20 25 30 Auto-guard at 26
Evasion 5 5 55 10 Dash at 8
Grace 25 25 30 45 Healing and Cure spells
Blessing 25 25 25 30 Buffs
Exorcism 25 55 60 90 Holy attacks
Hymn 0 0 0 10 Minstrel's Song at 8
Invocation 0 0 0 40 Clear Mine at 31
Mounts 0 0 10 10 Summon mount at 20

Mage

The mage is the basic ranged magic class.

If you are a Mage you can become a Wizard or a Sorcerer
Wizards concentrate on elemental attacks and invoking (summoning).
Sorcerers are more oriented towards Dark magic, poison, and debuffs.

If you choose to become a Wizard, you can go on to be a Warlock or a Conjurer.
Warlocks are the best elemental casters.
Conjurers are the best invokers.

If you choose to become a Sorcerer, you can go on to be a Corruptor or a Shadowblade.
Corruptors specialize in using Confusion magic (and Darkness magic to a lesser degree).
Shadowblades are the best debuffers and good at Slash attacks with mounted combat skills.

Skill Mage Wizard Warlock Conjurer Notes
Slash 15 20 30 25 Swords
Bash 15 30 30 30 Blunts, Wands
Alchemy 0 0 40 0 Potion crafting
Trapping 0 0 20 0 Tangled Legs at 16
Evasion 5 5 5 10 Dash at 8
Grace 0 10 25 10 First Aid at 8, Regenerate at 21
Blessing 0 10 10 20 Velox at 8. Lapis Medio at 12
Exosricsm 0 20 40 20 Holy attacks
Elemental 25 55 90 60 Magic attacks, resists at 26+
Invocation 25 50 50 90 Summoning, buffs
Darkness 20 20 30 40 Dark and poison damage, debuffs
Confusion 25 30 40 40 Debuffs, negative status effects
Mounts 0 0 10 10 Summon mount at 20
Skill Mage Sorcerer Corruptor Shadowblade Notes
Slash 15 25 30 65 Swords
Bash 15 15 15 15 Blunts, Wands
Alchemy 0 15 45 15 Potion crafting
Dispatch 0 20 20 30 Rush at 26
Evasion 5 10 40 25 Active dodging
Elemental 25 30 30 30 Magic attacks, resists at 26+
Invocation 25 25 50 25 Summoning, buffs
Darkness 20 55 70 90 Dark and poison damage, debuffs
Confusion 25 55 90 55 Debuffs, negative status effects
Mounts 0 0 10 50 Summon mount at 20