Warrior
The warrior class is the basic melee class.
If you are a Warrior you can become a Gladiator or a Knight.
Gladiators are melee weapon specialists.
Knights are a defensive class with basic mounted combat skills.
If you choose to become a Gladiator, you can go on to be a Juggernaut or a Dragoon.
Juggernauts specialize in Swords, Spears, and Axes.
Dragoons specialize in Spears and mounted combat.
If you choose to become a Knight, you can go on to be a Warlord or a Paladin.
Warlords specialize in Defense and Spears.
Paladins can use Swords or Spears and can cast some basic healing spells and blessings.
| Skill | Warrior | Gladiator | Juggernaut | Dragoon | Notes |
|---|---|---|---|---|---|
| Slash | 25 | 55 | 90 | 60 | Swords |
| Thrust | 25 | 45 | 90 | 90 | Spears |
| Cleave | 25 | 55 | 90 | 60 | Axes |
| Bash | 20 | 45 | 45 | 30 | Blunts, Wands |
| Defense | 25 | 25 | 35 | 50 | Shields |
| Ranged | 5 | 15 | 20 | 20 | Bow, Crossbow |
| Evasion | 5 | 10 | 20 | 20 | Quick Step at 16 |
| Mounts | 0 | 0 | 10 | 70 | Summon mount at 20 |
| Skill | Warrior | Knight | Warlord | Paladin | Notes |
| Slash | 25 | 35 | 50 | 80 | Swords |
| Thrust | 25 | 55 | 80 | 55 | Spears |
| Cleave | 25 | 25 | 60 | 25 | Axes |
| Bash | 20 | 35 | 60 | 45 | Blunts, Wands |
| Defense | 25 | 55 | 90 | 60 | Shields |
| Ranged | 5 | 5 | 20 | 5 | Flaming Arrow at 8, Cobra Arrow at 12 |
| Evasion | 5 | 10 | 10 | 10 | Quick Step at 16 |
| Grace | 0 | 15 | 15 | 55 | Regenerate at 21 |
| Exorcism | 0 | 0 | 0 | 25 | Bless Weapon at 26 |
| Mounts | 0 | 15 | 15 | 40 | Summon mount at 20 |
Scout
The scout (aka finesse) class is the basic assassin and archer class.
If you are a Scout you can become an Archer or a Provocateur.
Archers specialize in using ranged weapons and can later get mounted combat skills.
Provocateurs can either be a stealth class or a trapping class.
If you choose to become an Archer you can go on to be a Sniper or a Hunter.
Snipers concentrate on Bows and Crossbows.
Hunters specialize in mounted combat, potion crafting, and trapping.
If you choose to become a Provocateur, you can go on to be an Assassin or a Saboteur.
Assassins use Dagger or Knuckles.
Saboteurs specialize in using Traps.
| Skill | Scout | Archer | Sniper | Hunter | Notes |
|---|---|---|---|---|---|
| Slash | 10 | 30 | 30 | 30 | Swords |
| Defense | 10 | 10 | 10 | 10 | Blocking at 8, Shield Bash at 12 |
| Ranged | 25 | 55 | 90 | 70 | Bows, Crossbows |
| Alchemy | 20 | 50 | 50 | 90 | Potion Crafting |
| Dispatch | 25 | 30 | 30 | 30 | Dagger, Knuckle attacks |
| Trapping | 20 | 25 | 40 | 70 | Traps |
| Evasion | 20 | 50 | 90 | 50 | Active dodging |
| Darkness | 0 | 0 | 30 | 0 | Mind Venom at 26 |
| Mounts | 0 | 0 | 20 | 50 | Summon mount at 20 |
| Skill | Scout | Provocateur | Assassin | Saboteur | Notes |
| Slash | 10 | 30 | 65 | 45 | Swords |
| Defense | 10 | 20 | 20 | 25 | Parapet at 21 |
| Ranged | 25 | 30 | 30 | 45 | Bows, Crossbows |
| Alchemy | 20 | 25 | 50 | 60 | Potion crafting |
| Dispatch | 25 | 55 | 90 | 55 | Dagger, Knuckle attacks |
| Trapping | 20 | 50 | 50 | 90 | Traps |
| Evasion | 20 | 40 | 65 | 55 | Active dodging |
| Darkness | 0 | 0 | 20 | 0 | Gloom at 16 |
| Confusion | 0 | 0 | 0 | 15 | Weakness, Sandstorm only |
| Mounts | 0 | 0 | 0 | 10 | Summon mount at 20 |
Acolyte
The acolyte class is the basic healing class.
If you are an Acolyte you can become a Priest or a Ascetic.
Priests concentrate on Healing magic
Ascetics use Blunt weapons and Holy magic attacks.
If you choose to become an Ascetic, you can go on to be a Monk or an Exorcist.
Monks specialize in using Blunt weapons.
Exorcists specialize in Exorcism magic to deal Holy damage.
If you choose to become a Priest, you can go on to be a Cleric or an Enchanter.
Clerics are the best Healing class in the game.
Enchanters are the best buffers in the game.
| Skill | Acolyte | Priest | Cleric | Enchanter | Notes |
|---|---|---|---|---|---|
| Cleave | 0 | 0 | 15 | 0 | Axes |
| Bash | 20 | 35 | 50 | 45 | Blunts, Wands |
| Defense | 20 | 30 | 40 | 35 | Shield Charge at 31 |
| Evasion | 5 | 5 | 5 | 5 | Dash at 8 |
| Grace | 25 | 55 | 90 | 55 | Healing and Cure spells |
| Blessing | 25 | 55 | 55 | 90 | Buffs |
| Exorcism | 25 | 30 | 40 | 30 | Holy attacks |
| Hymn | 0 | 0 | 65 | 45 | Buffs |
| Invocation | 0 | 0 | 10 | 30 | Soul Blight at 8, Mana Shield at 21 |
| Mounts | 0 | 0 | 15 | 20 | Summon mount at 20 |
| Skill | Acolyte | Ascetic | Monk | Exorcist | Notes |
| Cleave | 0 | 15 | 15 | 15 | Axes |
| Bash | 20 | 50 | 90 | 70 | Blunts, Wands |
| Defense | 20 | 20 | 25 | 30 | Auto-guard at 26 |
| Evasion | 5 | 5 | 55 | 10 | Dash at 8 |
| Grace | 25 | 25 | 30 | 45 | Healing and Cure spells |
| Blessing | 25 | 25 | 25 | 30 | Buffs |
| Exorcism | 25 | 55 | 60 | 90 | Holy attacks |
| Hymn | 0 | 0 | 0 | 10 | Minstrel's Song at 8 |
| Invocation | 0 | 0 | 0 | 40 | Clear Mine at 31 |
| Mounts | 0 | 0 | 10 | 10 | Summon mount at 20 |
Mage
The mage is the basic ranged magic class.
If you are a Mage you can become a Wizard or a Sorcerer
Wizards concentrate on elemental attacks and invoking (summoning).
Sorcerers are more oriented towards Dark magic, poison, and debuffs.
If you choose to become a Wizard, you can go on to be a Warlock or a Conjurer.
Warlocks are the best elemental casters.
Conjurers are the best invokers.
If you choose to become a Sorcerer, you can go on to be a Corruptor or a Shadowblade.
Corruptors specialize in using Confusion magic (and Darkness magic to a lesser degree).
Shadowblades are the best debuffers and good at Slash attacks with mounted combat skills.
| Skill | Mage | Wizard | Warlock | Conjurer | Notes |
|---|---|---|---|---|---|
| Slash | 15 | 20 | 30 | 25 | Swords |
| Bash | 15 | 30 | 30 | 30 | Blunts, Wands |
| Alchemy | 0 | 0 | 40 | 0 | Potion crafting |
| Trapping | 0 | 0 | 20 | 0 | Tangled Legs at 16 |
| Evasion | 5 | 5 | 5 | 10 | Dash at 8 |
| Grace | 0 | 10 | 25 | 10 | First Aid at 8, Regenerate at 21 |
| Blessing | 0 | 10 | 10 | 20 | Velox at 8. Lapis Medio at 12 |
| Exosricsm | 0 | 20 | 40 | 20 | Holy attacks |
| Elemental | 25 | 55 | 90 | 60 | Magic attacks, resists at 26+ |
| Invocation | 25 | 50 | 50 | 90 | Summoning, buffs |
| Darkness | 20 | 20 | 30 | 40 | Dark and poison damage, debuffs |
| Confusion | 25 | 30 | 40 | 40 | Debuffs, negative status effects |
| Mounts | 0 | 0 | 10 | 10 | Summon mount at 20 |
| Skill | Mage | Sorcerer | Corruptor | Shadowblade | Notes |
| Slash | 15 | 25 | 30 | 65 | Swords |
| Bash | 15 | 15 | 15 | 15 | Blunts, Wands |
| Alchemy | 0 | 15 | 45 | 15 | Potion crafting |
| Dispatch | 0 | 20 | 20 | 30 | Rush at 26 |
| Evasion | 5 | 10 | 40 | 25 | Active dodging |
| Elemental | 25 | 30 | 30 | 30 | Magic attacks, resists at 26+ |
| Invocation | 25 | 25 | 50 | 25 | Summoning, buffs |
| Darkness | 20 | 55 | 70 | 90 | Dark and poison damage, debuffs |
| Confusion | 25 | 55 | 90 | 55 | Debuffs, negative status effects |
| Mounts | 0 | 0 | 10 | 50 | Summon mount at 20 |





